One of the big difficulties for Sorcerers has always been that they acquire fewer spells than other full casters – even bards learn more spells than they do. Looking good so far ^.^Īt the time that you pick your sorcerous origin, Dragon Sorcerers also get to pick what type of dragon they have a connection to – this plays into some features that they'll get later on, but they don't drown you in new things right off the bat.īG3 gives Draconic Sorcerers one other thing at 1st level which the core rules do not – an extra spell. You also gain more hit points as you level – BG3 grants you 1 extra hit point per sorcerer level, as a draconic sorcerer, just like it does in core 5e. In BG3, this has been implemented in the same way fairly smoothly and, since the earlier days, Larian have improved the way the game handles calculating AC, such that things now reference a Base AC – the wording and form is a little clumsy, but the result is that it all works correctly now, which is good to see! Draconic Sorcerer Monks, by contrast, can choose to calculate their AC as 13 +Dex, by their Dragon lineage, or as 10 +Dex +Wis, as a monk – but they only pick whichever of those two is better – Not 13 +Dex +Wis. If you cast mage armour on yourself, your AC won't change, for example, because Mage armour itself just gives you another way you can calculate your AC – coincidentally the same way that your dragon scales do. It's worth noting, for those less familiar with the system, that this is just an alternate way to calculate your AC – so it doesn't 'stack' with other AC calculation methods. In 5e, picking Draconic lineage grants you a couple of immediate perks you gain a natural armour which means that while you aren't wearing any other armour, you can choose to calculate your AC as being 13 plus your Dex mod – this functionally makes it an 'always on' mage armour, that can't ever be removed or dispelled. These levels tie in to compliment features and perks you get at other levels from other aspects of the class, such that you generally get something nice or new each level, but never too many things at once. You get one perk from your origin immediately at 1st level, and additional perks at levels 6, 14 and 18. You get to pick your heritage at level 1, since it's innately a part of you. Sorcerers come in a myriad of flavour, but for BG3 we're restricted to just the original two that appeared in the Phb – Draconic, and Wild. They learn fewer spells overall, and cannot pick up new ones as they go, except through their level progression, but they always have immediate access to the spells they do know, without preparation, they don't rely on a spell book, and they develop specialised ways to alter or augment their spells in creative ways, as well as modulating the amount of power they have flexibly, so that they can always have power to spare of the level they need when they need it. In D&D 5e, Sorcerers have a spell list that is mostly identical to Wizards, with a few notable exceptions, especially in the higher levels. It's a fun class, and a much loved one by many for everyone for whom the words “You use magic I am magic.†resonate, there is the sorcerer. Unlike Warlocks and Clerics, who receive their powers through a powerful intermediary to the weave, and unlike Wizards who don't truly have a connection to the weave at all, and master its effects through raw intellect of form and process, a Sorcerer is intrinsically connected to the weave, feels its power directly, and in most cases, must use that power, lest it find ways out on its own, uncontrolled. So, Sorcerer! Sorcerers are innate magic-users who has a natural connection to the weave. Yes, I know, I never did get around to doing the focused feedback threads for the other class, life got away from me, but I am going to do this one, and maybe I'll be able to work back and get to the others eventually. While I'm working on some other topics, I wanted to take the time to do a breakdown on BG3's implementation of the Sorcerer class.
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